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SUMMIT CAMPS
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Green Country Camp (GCC) Youth Week 2 Resources
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RULES
Competitive Rec
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3 on 3 (same people throughout tournament)
Call your own fouls
Game is won by scoring the most points in allotted time (10 Minutes)
Keep your own score by 1s
No make it take it
Only take the ball back if it hits the rim
Check it!
Please arrive 5 minutes before game is scheduled
If a player has just graduated 8th grade they are still in Junior High division
If a game is tied after the allotted time, then the Summit Rec. Staff will add a few minutes on the clock to find a winner.
If the game is tied at the end of the ten minutes, two additional minutes will be allotted to break tie. If at the end of the two minutes the game is still tied, the game will go into sudden death overtime.
Summit Rec. Staff expects all participants to portray a Christ-like attitude during all competitive activities.
If a problem arises, you must notify the Rec. Staff during the game. If a problem is brought up after the game the problem will not be addressed.
If a game is stopped by Rec. Staff because of behavior of any other problem, that team may be disqualified.
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- Can have 6 people to a team (may only rotate in 2)
- If ball hits line, ball is in
- Must serve from behind the line
- If serve hits net and goes over, serve is legal
- 3 hits per side
- Don’t touch the net!
- No lifts
- A block is not a hit
- All players MUST rotate
- No courtesy serve on game point
- The server is not allowed to spike at the net
- You can not block a serve (Even if your feet remain on the ground)
- You can not break the plane of the net
- Sponsors are allowed to play
- Please arrive 5 minutes before game is scheduled
- You cannot make contact under the net with any player
- Rally Scoring
- Games will be played to 15 until the final rounds
*Summit Rec. Staff expects all participants to portray a Christ-like attitude during all competitive activities.
*If a problem arises, you must notify the Rec. Staff during the game. If a problem is brought up after the game the problem will not be addressed.
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- You can have 8 people to a team (may only rotate in 2)
- Must have 2 girls playing at all times
- If ball hits line, ball is in
- Must serve from behind the line
- If serve hits net and goes over, serve is legal
- 3 hits per side
- Don’t touch the net!
- All players MUST rotate (exception: 2 girls must remain in play)
- No lifts
- Only the front row players can spike the ball at the net
- A block is not a hit
- No courtesy serve on game point
- The server is not allowed to spike at the net
- You can not block a serve
- You can not break the plane of the net
- Please arrive 5 minutes before game is scheduled
- Rally Scoring
- Games will be played to 15 until the final rounds.
*Sponsors are NOT allowed to play
*Summit Rec. Staff expects all participants to portray a Christ-like attitude during all competitive activities.
*If a problem arises, you must notify the Rec. Staff during the game. If a problem is brought up after the game the problem will not be addressed.
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THE FIELD
The playing field shall be a boundary divided into two (2) equal sections by a center boundary line.
THE TEAM
The game shall be played between two teams of 12 maximum with 10 maximum on field at one time. A minimum of 6 players required to play. If your team doesn’t have 10 they can still come play. Substitutes may enter the game only after each round.
BEGINNING THE GAME
Game begins by placing the Dodgeballs along the center line. Players then take a position behind their end line. Following a signal by the official, teams may approach the centerline to retrieve the balls. This signal officially starts the contest.
RUSH RULE
Each and every ball retrieved at the opening rush must first be taken beyond the attack line and into the team’s backcourt before it may be legally thrown at an opponent. This means that the player cannot pick up the ball and immediately throw it at an opponent.
THE GAME
The object of the game is to eliminate all opposing players by getting them "OUT". This may be done by:
1. Hitting an opposing player with a thrown ball below the shoulders.
Note: If a player ducks, and this is clearly the cause for the player being hit above the shoulders, the player is out and the throw is legal.
2. Catching a ball thrown by your opponent before it touches the ground.
3. Causing an opponent to drop a live ball as a result of contact by another thrown live ball. (usually occurs when a ball is being used to block a thrown ball.) Example: Player throws it at the opponent and the opponent uses the ball that he is holding to block the throw. If he blocks the ball and holds onto the ball he is holding, it is legal. However, if he drops the ball he is holding, he is OUT.
4. If a player throws the ball and hits his opponent in the head, he is automatically out and cannot return into that round.
5. An opposing player stepping out of bounds. (To avoid getting hit and not because he or she is retrieving a ball - in which case you have 5 seconds to retrieve a ball, and come immediately back into the playing field.)
RETURNING TO THE GAME
The only way that a player can return into the game after he or she is out is by their teammate catching a thrown ball from their opponent or if a teammate that is playing gets hurt.
ENDING THE GAME
The first team to legally eliminate all opposing players will be declared the winner. A 3-minute time limit has been established for each contest. If neither team has been eliminated at the end of the 3 minutes, the team with the greater number of players remaining will be declared the winner. In the case of an equal number of players remaining after regulation, a 1-minute sudden-death overtime period will be played.
MATCHPLAY
Depending on the number of teams and amount of time, you can play matches of “best-of-three”, “best-of-five”, etc. Substitutes can only come in after each round.
Note: A live ball is a thrown ball that hasn’t touched the ground or any other physical object around the playing field. A player cannot catch a ball bouncing off of a wall or any other object, but he or she can catch one that has bounced off of their teammate.
Note: If one team is holding all the Dodgeballs on the field, then they have to get rid of half of them within 5 seconds.
*Summit Rec. Staff expects all participants to portray a Christ-like attitude during all competitive activities.
*If a problem arises, you must notify the Rec. Staff during the game. If a problem is brought up after the game the problem will not be addressed.
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RULES HERE